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IMPLEMENTASI METODE ROLE PLAY BERBANTUAN KAHOOT DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN FIKIH DI KELAS VIID MTS AS’ADIYAH ULOE

Non-Sirkulasi Digital
Jurnal Ilmiah
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IMPLEMENTASI METODE ROLE PLAY BERBANTUAN KAHOOT DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN FIKIH DI KELAS VIID MTS AS’ADIYAH ULOE

Tasamuh: Jurnal Studi Islam (Vol. 17 No. 2 (2025): Tasamuh: Jurnal Studi Islam)

2025 Tasamuh: Jurnal Studi Islam Jurnal

Abstrak

This study aims to describe the improvement of student learning outcomes in learning Fikih material on the Provisions of Makmum Masbuk through the application of the Role Play learning method assisted by Kahoot. The research subjects were students of class VII D MTs As'adiyah Uloe. This study used a classroom action research design (PTK) consisting of two cycles. Data collection was done through observation, tests, and documentation. The results showed that the application of the Kahoot-assisted Role Play learning method can significantly improve student learning outcomes. This is indicated by the increase in student learning outcomes from 60% in the pre-cycle, 80% in cycle I, and 100% in cycle II.

Detail Kepengarangan

Penulis Utama
Syafi'i Perorangan
Ahmad Perorangan
Darnaningsih Perorangan

Informasi Katalog

  • Kode Klasifikasi Jurnal
  • Kode Transaksi (System Code) OJS-1880
  • ISBN / ISSN -
  • Penerbit & Tempat Terbit Tasamuh: Jurnal Studi Islam, - (2025)
  • Tanggal Diunggah / Terbit Unknown
  • Format Dokumen Digital
  • Biaya Pinjam & Denda Harian Rp 0 / Rp 0 hari

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