PENGEMBANGAN MEDIA PERMAINAN MONOPOLI BERBASIS STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) PADA PELAJARAN PKN MATERI PANCASILA DI KELAS VI MI R. KHUFADZ
PENGEMBANGAN MEDIA PERMAINAN MONOPOLI BERBASIS STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) PADA PELAJARAN PKN MATERI PANCASILA DI KELAS VI MI R. KHUFADZ
Al-Riwayah : Jurnal Kependidikan (Vol. 17 No. 2 (2025): Al-Riwayah: Jurnal Kependidikan)
Abstrak
The objective of this research is to develop STAD-based monopoly game media for Pancasila material in Civics Education learning at MI R. Khufadz for grade VI students. Research and Development (R&D) is the type of research employed using the ADDIE development model. This study involved 17 sixth-grade students at MI R. Khufadz in Sorong Regency. Questionnaires, documentation, observation, as well as pre-test and post-test were the data collection methods. The research results indicate that the material expert validation sheet obtained a score of 40% (categorized as "less valid") and the media expert validation sheet obtained a score of 68% (categorized as "valid"). With an average validity score of 54%, the monopoly game media falls into the "moderately valid" category and requires improvement before implementation. The student response questionnaire results obtained a score of 87.37% and the teacher response questionnaire obtained a score of 92.30%, with an average practicality of 89.83%. Pre-test and post-test data showed an improvement in students' understanding of Pancasila material by 23.5% after using the STAD-based monopoly media. Therefore, it can be concluded that the developed monopoly game falls into the "very practical" category but requires material improvements before full implementation.
Detail Kepengarangan
Informasi Katalog
- Kode Klasifikasi Jurnal
- Kode Transaksi (System Code) OJS-1807
- ISBN / ISSN -
- Penerbit & Tempat Terbit Al-Riwayah : Jurnal Kependidikan, - (2025)
- Tanggal Diunggah / Terbit Unknown
- Format Dokumen Digital
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